Technical VFX artist and programmer specializing in procedural content generation. I write code to create art.
My focus is on building systems that produce high-quality, scalable, and game-ready visual effects, icons, and textures. My portfolio showcases assets created entirely through custom-built rendering and generation tools, designed for efficiency and stunning visual impact.
Core Skills: Procedural VFX, Graphics Programming, Tool Development, Python, Real-Time Rendering.